ArPiRobot-CoreLib C++
C++ library for ArPiRobot robots
ButtonPressedTrigger.hpp
1 /*
2  * Copyright 2021 Marcus Behel
3  *
4  * This file is part of ArPiRobot-CoreLib.
5  *
6  * ArPiRobot-CoreLib is free software: you can redistribute it and/or modify
7  * it under the terms of the GNU Lesser General Public License as published by
8  * the Free Software Foundation, either version 3 of the License, or
9  * (at your option) any later version.
10  *
11  * ArPiRobot-CoreLib is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14  * GNU Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public License
17  * along with ArPiRobot-CoreLib. If not, see <https://www.gnu.org/licenses/>.
18  */
19 
20 #pragma once
21 
22 #include <arpirobot/devices/gamepad/Gamepad.hpp>
23 #include <arpirobot/core/action/BaseActionTrigger.hpp>
24 
25 
26 namespace arpirobot{
32  public:
33 
40  ButtonPressedTrigger(Gamepad &gamepad, int buttonNum,
41  Action &targetAction, bool doRestart = true);
42 
49  ButtonPressedTrigger(Gamepad &gamepad, int buttonNum,
50  std::shared_ptr<Action> targetAction, bool doRestart = true);
51 
58  ButtonPressedTrigger(std::shared_ptr<Gamepad> gamepad, int buttonNum,
59  Action &targetAction, bool doRestart = true);
60 
67  ButtonPressedTrigger(std::shared_ptr<Gamepad> gamepad, int buttonNum,
68  std::shared_ptr<Action> targetAction, bool doRestart = true);
69 
70  bool shouldRun() override;
71 
72  private:
73  std::shared_ptr<Gamepad> gamepad;
74  int buttonNum;
75  bool lastValue = false;
76  };
77 
78 }
Definition: Action.hpp:41
Definition: BaseActionTrigger.hpp:37
Definition: ButtonPressedTrigger.hpp:31
ButtonPressedTrigger(Gamepad &gamepad, int buttonNum, Action &targetAction, bool doRestart=true)
ButtonPressedTrigger(Gamepad &gamepad, int buttonNum, std::shared_ptr< Action > targetAction, bool doRestart=true)
ButtonPressedTrigger(std::shared_ptr< Gamepad > gamepad, int buttonNum, Action &targetAction, bool doRestart=true)
ButtonPressedTrigger(std::shared_ptr< Gamepad > gamepad, int buttonNum, std::shared_ptr< Action > targetAction, bool doRestart=true)
Definition: Gamepad.hpp:34
Definition: ArduinoDevice.hpp:27